pygame으로 간단하게 팩맨을 만들어보겠습니다.
지도입니다. 1은 벽, 2는 동전, 3은 몬스터입니다.
map=[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,2,2,2,2,2,2,3,2,2,2,2,2,2,2,2,2,2,2,1],
[1,2,1,1,2,1,1,2,1,2,1,1,1,2,1,1,1,2,2,1],
[1,2,1,1,2,1,2,2,1,2,2,2,2,2,2,2,2,2,3,1],
[1,3,1,1,2,1,2,1,1,1,1,1,1,2,1,1,1,1,2,1],
[1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1],
[1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,2,1,1,2,1],
[1,2,2,2,2,1,2,2,2,1,2,2,2,1,2,2,2,1,2,1],
[1,2,1,1,2,2,2,1,2,3,2,1,2,2,2,1,2,2,3,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
]
drawmap 함수를 만들어 맵을 생성합니다.
def drawmap():
y=0
x=0
for i in map:
y=0
for j in i:
if j==1:
Wall(y,x)
if j==2:
Coin(y,x)
if j==3:
Monster(y,x)
y+=1
x+=1
벽, 동전, 몬스터 클래스를 만들어보겠습니다.
#벽
class Wall(pygame.sprite.Sprite):
def __init__(self,x,y):
super().__init__()
self.image=pygame.Surface([BLOCK_SIZE,BLOCK_SIZE])
self.rect=self.image.get_rect()
self.rect.x=x*BLOCK_SIZE
self.rect.y=y*BLOCK_SIZE
wall_sprites.add(self)
all_sprites.add(self)
#코인
class Coin(pygame.sprite.Sprite):
def __init__(self,x,y):
super().__init__()
radius = 2
self.image = pygame.Surface([4,4], pygame.SRCALPHA)
pygame.draw.circle(self.image, YELLOW, (radius,radius), radius)
self.rect = self.image.get_rect()
self.rect.x = x * BLOCK_SIZE + BLOCK_SIZE//2
self.rect.y = y * BLOCK_SIZE + BLOCK_SIZE//2
all_sprites.add(self)
coin_sprites.add(self)
def update(self):
#플레이어와 부딪히면 삭제하고, 점수를 늘립니다
if pygame.sprite.spritecollide(self,player_sprite,False):
self.kill()
global score
score += 10
pygame.display.set_caption("score: " + str(score))
#몬스터
class Monster(pygame.sprite.Sprite):
def __init__(self,x,y):
super().__init__()
radius = 10
self.image = pygame.Surface([20,20], pygame.SRCALPHA)
pygame.draw.circle(self.image, RED, (radius,radius), radius)
self.rect = self.image.get_rect()
self.rect.x = x * BLOCK_SIZE + 10
self.rect.y = y * BLOCK_SIZE + 10
#몬스터의 이동방향
self.direction=random.choice(directions)
all_sprites.add(self)
monster_sprites.add(self)
def update(self):
#몬스터의 이동방향을 가져옵니다
dx,dy=self.direction
#이동합니다.
self.rect.x += dx
self.rect.y += dy
#만약 벽과 부딪히면, 다시 왔던방향으로 돌아가고, 새로운 방향을 설정합니다.
if pygame.sprite.spritecollide(self, wall_sprites, False, pygame.sprite.collide_rect) or not 0 <= self.rect.x < WIDTH or not 0 <= self.rect.y < HEIGHT:
self.rect.x -= dx
self.rect.y -= dy
self.direction=random.choice(directions)
플레이어 클래스를 만듭니다.
class Pacman(pygame.sprite.Sprite):
def __init__(self,x,y):
super().__init__()
radius = 10
self.image = pygame.Surface([20,20], pygame.SRCALPHA)
pygame.draw.circle(self.image, YELLOW, (radius,radius), radius)
self.rect = self.image.get_rect()
self.rect.x = x * BLOCK_SIZE + 10
self.rect.y = y * BLOCK_SIZE + 10
all_sprites.add(self)
player_sprite.add(self)
def update(self):
keys = pygame.key.get_pressed()
dx,dy = 0,0
if keys[pygame.K_LEFT]:
dx=-1
elif keys[pygame.K_RIGHT]:
dx=1
elif keys[pygame.K_UP]:
dy=-1
elif keys[pygame.K_DOWN]:
dy=1
self.rect.x+=dx
self.rect.y+=dy
#벽과 충돌 감지
if pygame.sprite.spritecollide(self,wall_sprites,False,pygame.sprite.collide_rect):
self.rect.x-=dx
self.rect.y-=dy
#몬스터와 충돌 감지
if pygame.sprite.spritecollide(self,monster_sprites,False,pygame.sprite.collide_rect):
pygame.quit()
quit()
아래는 게임루프를 포함한 전체 코드입니다.
import pygame
import random
WIDTH=800
HEIGHT=400
FPS=120
BLOCK_SIZE = 40
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
YELLOW=(255,255,0)
directions = [(1, 0), (-1, 0), (0, 1), (0, -1)]
score = 0
life = 3
all_sprites=pygame.sprite.Group()
player_sprite=pygame.sprite.Group()
coin_sprites=pygame.sprite.Group()
monster_sprites=pygame.sprite.Group()
wall_sprites=pygame.sprite.Group()
map=[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,2,2,2,2,2,2,3,2,2,2,2,2,2,2,2,2,2,2,1],
[1,2,1,1,2,1,1,2,1,2,1,1,1,2,1,1,1,2,2,1],
[1,2,1,1,2,1,2,2,1,2,2,2,2,2,2,2,2,2,3,1],
[1,3,1,1,2,1,2,1,1,1,1,1,1,2,1,1,1,1,2,1],
[1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1],
[1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,2,1,1,2,1],
[1,2,2,2,2,1,2,2,2,1,2,2,2,1,2,2,2,1,2,1],
[1,2,1,1,2,2,2,1,2,3,2,1,2,2,2,1,2,2,3,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
]
#초기화
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("score: 0")
clock=pygame.time.Clock()
def drawmap():
y=0
x=0
for i in map:
y=0
for j in i:
if j==1:
Wall(y,x)
if j==2:
Coin(y,x)
if j==3:
Monster(y,x)
y+=1
x+=1
class Wall(pygame.sprite.Sprite):
def __init__(self,x,y):
super().__init__()
self.image=pygame.Surface([BLOCK_SIZE,BLOCK_SIZE])
self.rect=self.image.get_rect()
self.rect.x=x*BLOCK_SIZE
self.rect.y=y*BLOCK_SIZE
wall_sprites.add(self)
all_sprites.add(self)
class Coin(pygame.sprite.Sprite):
def __init__(self,x,y):
super().__init__()
radius = 2
# 이미지 생성
self.image = pygame.Surface([4,4], pygame.SRCALPHA)
pygame.draw.circle(self.image, YELLOW, (radius,radius), radius)
# 위치 설정
self.rect = self.image.get_rect()
self.rect.x = x * BLOCK_SIZE + BLOCK_SIZE//2
self.rect.y = y * BLOCK_SIZE + BLOCK_SIZE//2
# Sprite 그룹에 추가
all_sprites.add(self)
coin_sprites.add(self)
def update(self):
if pygame.sprite.spritecollide(self,player_sprite,False):
self.kill()
global score
score += 10
pygame.display.set_caption("score: " + str(score))
class Monster(pygame.sprite.Sprite):
def __init__(self,x,y):
super().__init__()
radius = 10
# 이미지 생성
self.image = pygame.Surface([20,20], pygame.SRCALPHA)
pygame.draw.circle(self.image, RED, (radius,radius), radius)
# 위치 설정
self.rect = self.image.get_rect()
self.rect.x = x * BLOCK_SIZE + 10
self.rect.y = y * BLOCK_SIZE + 10
self.direction=random.choice(directions)
# Sprite 그룹에 추가
all_sprites.add(self)
monster_sprites.add(self)
def update(self):
dx,dy=self.direction
# 랜덤한 방향 선택
# 현재 위치에서 dx, dy 만큼 이동
self.rect.x += dx
self.rect.y += dy
if pygame.sprite.spritecollide(self, wall_sprites, False, pygame.sprite.collide_rect) or not 0 <= self.rect.x < WIDTH or not 0 <= self.rect.y < HEIGHT:
self.rect.x -= dx
self.rect.y -= dy
self.direction=random.choice(directions)
class Pacman(pygame.sprite.Sprite):
def __init__(self,x,y):
super().__init__()
radius = 10
self.image = pygame.Surface([20,20], pygame.SRCALPHA)
pygame.draw.circle(self.image, YELLOW, (radius,radius), radius)
self.rect = self.image.get_rect()
self.rect.x = x * BLOCK_SIZE + 10
self.rect.y = y * BLOCK_SIZE + 10
all_sprites.add(self)
player_sprite.add(self)
def update(self):
keys = pygame.key.get_pressed()
dx,dy = 0,0
if keys[pygame.K_LEFT]:
dx=-1
elif keys[pygame.K_RIGHT]:
dx=1
elif keys[pygame.K_UP]:
dy=-1
elif keys[pygame.K_DOWN]:
dy=1
self.rect.x+=dx
self.rect.y+=dy
#벽과 충돌 감지
if pygame.sprite.spritecollide(self,wall_sprites,False,pygame.sprite.collide_rect):
self.rect.x-=dx
self.rect.y-=dy
#몬스터와 충돌 감지
if pygame.sprite.spritecollide(self,monster_sprites,False,pygame.sprite.collide_rect):
pygame.quit()
quit()
drawmap()
pacman=Pacman(6,5)
def game_loop():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
screen.fill(BLUE)
all_sprites.update()
all_sprites.draw(screen)
pygame.display.flip()
clock.tick(FPS)
game_loop()
'python' 카테고리의 다른 글
pygame으로 아케이드 게임을 만들어보자-벽돌깨기 (0) | 2023.05.17 |
---|---|
pygame을 사용해 간단한 아케이드 게임을 만들어보자 - 슈팅게임 (0) | 2023.05.16 |
pygame을 사용해 간단한 아케이드 게임을 만들어 보자-똥피하기 (0) | 2023.05.16 |
pygame을 사용해 간단한 아케이드게임을 만들어보자 - 뱀 게임 (1) | 2023.05.16 |